#ifndef __PROGRAM_SCENE_H__
#define __PROGRAM_SCENE_H__

#include "cocos2d.h"
//#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"

class ProgramLayer01 : public cocos2d::CCLayer
{
public:
	virtual bool init();
	static cocos2d::CCScene* scene();
    virtual void menuCloseCallback(CCObject* pSender);

    virtual void menuGluteCallback(CCObject* pSender);
    virtual void menuTrackCallback(CCObject* pSender);
    virtual void menu5kCallback(CCObject* pSender);
    virtual void menuIntervalCallback(CCObject* pSender);
    virtual void menuHillCallback(CCObject* pSender);
    virtual void menu10kCallback(CCObject* pSender);
    virtual void menuRandomCallback(CCObject* pSender);
    virtual void menuHomeCallback(CCObject* pSender);
    virtual void menuHelpCallback(CCObject* pSender);

	LAYER_NODE_FUNC(ProgramLayer01);

};





#endif